I imagine this less as a captain's bridge and more like an engineering hub. Something tells me those windows would look into the main reactor/engine. And there are lots of gears and guts and wires beneath the access panels that ring the walls. Everything the keeps the ship going happens from right here.
The moment when I am thinking about the style and image of bridges in my game and I see this image which perfectly fits my idea but my lack of artistic skill doesnt allow me to show it to anyone. I can just link this and say "something like this" lol
In terms of most details it looks like an industrial ship to me. You have two exposed pipes overhead, no way to strap in at console, and only the most rudimentary railings with almost no way to hold onto them. It's as far as I can tell touch screen stations. None of that is going to bode well for a combat vessel, even a large one. When something goes wrong, the two places you really need things to remain operational are the control deck and the engines.
The only thing that I see that implies combat vessel is the amount of open space on the deck, particularly the wide ramps. Any kind of cargo vessel would be staffed, at least at controls, with only a minimal crew. The number of personnel assigned to this room easily implies combat vessel.
Final conclusion for me is that this must be a fighter command carrier. It would have a large staff to coordinate fighter operations, and it would be not intended to see combat itself. I wonder how far off I am?
They'd be located in different areas of the ship, likely a secondary "emergency bridge" and some direct control consoles local to each station in case things were entirely cut off. So you are right... but they wouldn't be located right beside the consoles that just went down. It's a good point though -- makes me curious to see artwork of the rest of the ship....